CC

Lead Technical Artist

Clutch Careers
Posted 2 weeks ago
Relocation supportVisa sponsorship
Sweden
Other

Support summary

Relocation support

Explicitly identified in the job description.

Visa sponsorship

Explicitly identified in the job description.

About this role

Location : Stockholm, Sweden (Hybrid) Salary : 600,000 - 750,000 SEK per year Job Type : Full-time, Permanent About the Studio: We are partnering with a renowned AAA gaming studio based in Stockholm , Sweden, known for creating critically acclaimed titles that push the boundaries of gameplay and visual design. The studio fosters a creative, collaborative environment, blending cutting-edge technology with top-tier artistic vision. They are looking for a Lead Technical Artist to join their innovative team and take the visual quality of their projects to new heights. Role Overview: As a Lead Technical Artist , you will be the bridge between the art and technical teams, ensuring art assets meet the performance requirements while maintaining exceptional visual quality. You will play a critical role in shaping the visual experience of a AAA game, managing the technical art pipeline, and leading a talented team of technical artists to deliver next-generation visuals. Key Responsibilities: Lead the Technical Art Team : Manage and mentor a team of technical artists, ensuring high standards of work and on-time delivery. Cross-Team Collaboration : Work closely with designers, artists, and programmers to ensure smooth integration of assets and efficient workflows. Asset Optimisation : Ensure all art assets are optimised for performance across multiple platforms without sacrificing visual quality. Shader Development : Design, implement, and optimise shaders to achieve stunning visual effects while ensuring good performance. Performance Monitoring : Collaborate with the programming team to troubleshoot and optimise assets for performance on all supported platforms. Tool Development : Create and maintain tools that streamline the art pipeline and improve overall productivity. Innovative Problem-Solving : Tackle complex challenges related to visual fidelity, ensuring cutting-edge techniques are used to push the games graphics forward. Visual Quality Control : Ensure that assets meet the studios high standards for art and performance, making sure all visuals adhere to artistic and technical specifications. Pipeline Optimization : Continuously improve workflows and pipelines to ensure the highest quality art production. Required Skills and Experience: Experience : At least 5 years of experience in a technical art role, with a portfolio showcasing AAA game projects. Expert Knowledge : Extensive experience with Unreal Engine 4/5 , Maya , Substance Designer , and other industry-standard tools. Shader Programming : Expertise in shader programming, lighting systems, and visual effects techniques. Asset Optimisation : Proven experience optimising art assets for real-time game performance across multiple platforms. Leadership : Strong leadership skills with experience in mentoring and managing a team of technical artists. Cross-Department Collaboration : Ability to work with a range of departments to meet both artistic and technical requirements. Problem-Solving : A proactive approach to solving complex problems and driving innovation within the art pipeline. Passion for Gaming : A deep passion for the gaming industry, visual aesthetics, and creating ground-breaking interactive experiences. Benefits: Salary : Competitive salary of 600,000 - 750,000 SEK per year. Flexible Working Hours : Enjoy a hybrid working model, allowing you to manage your schedule around core office hours. Generous Vacation : 30 days of annual leave, plus Swedish public holidays. Private Health Insurance : Comprehensive healthcare plan, covering medical, dental, and mental health support. Pension Scheme : Access to an excellent pension plan with employer contributions. Relocation Package : Assistance with moving to Sweden, including visa support and relocation expenses. Learning & Development : A generous budget for professional development, including courses, conferences, and certifications. Team-Building Activities : Regular team trips and events, including attendance at major industry conferences such as GDC , E3 , and Gamescom . Exclusive Studio Perks : Discounts on games, merchandise, and access to exclusive studio events. How to Apply: If you're an experienced Lead Technical Artist with a passion for creating high-quality game visuals and leading a talented team, we want to hear from you! To apply, please send your CV and portfolio (or links to your recent work) to [email protected] Start Date : ASAP This is a fantastic opportunity to join a world-class AAA studio in Sweden and work on ground-breaking games. If you're ready to make a significant impact on the visual side of game development and lead a dynamic team, apply today!

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