Astrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving, and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling, and community-driven play. Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle and build our culture. Job Description Astrid is seeking an experienced Senior Gameplay Engineer to join its small and thoughtful team as we push the boundaries in gaming and IP and offer fans new meaningful worlds and experiences. We are looking for an individual who has a passion for co-op games that offer players creative tools to craft, build and shape environments. You also have a deep understanding of the systemic design, rapid iteration of the relevant technologies and processes that enable this. This is a remote position on a fully distributed team. WHO YOU ARE You are passionate about games and what they mean for our players You are proactive and take initiative You are a problem solver with a positive mindset who likes a challenge You care about code quality and reducing technical debt You consistently address issues as you encounter them You like to experiment and innovate You work well with others and communicate technical concepts clearly You have a continuous improvement mindset WHAT YOU WILL DO Engineer systems, implement features and tests in C++ and Blueprints. Prototype gameplay features in collaboration with design and engineering Identify and highlight potential problems and risks with proposed solutions Share knowledge, mentor and support colleagues in your area of expertise Champion engineering quality (code reviews, automated tests, release processes) Plan, estimate and prioritize work
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