Job description Collaborate with concept artist and the rest of the team to develop and maintain the visual style of the game. Model and texture high and low-poly unity-ready 3D environments props. Assist with rendering and integration of 3D assets into Unity Participate in project planning and provide estimates for 3D asset creation. Requirements Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, ZBrush, and Substance Painter. Proven experience as a 3D Generalist in the gaming industry, with a strong portfolio showcasing your work. Familiarity with cel-shaded hand-painted texture workflow. Experience with game engines such as Unity. Ability to create good efficient UV layout Ability to work well within an established art style. Ability to work collaboratively in a team environment. Keen eye for composition, visual design and color theory. Strong problem-solving skills and attention to detail. Excellent written and verbal communication in English Nice to have Experience with rigging, animation, or VFX Experience working with shader and shader graph in unity Ability to model organic surface like characters and creatures.
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