Senior Cinematic Artist
FatsharkgamesSupport summary
Explicitly identified in the job description.
No visa sponsorship identified.
About this role
Senior Cinematic Artist 12-month temporary contract with chance of becoming permanent We are Fatshark We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide. We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way. The role We’re looking for a Senior Cinematic Artist with a strong sense of composition, storytelling, and motion. You’ll work in real-time environments, blending your expertise in 3D, motion, and graphic design to craft high-quality cinematic sequences and visual storytelling moments that bring our worlds to life. In addition, you have a strong background or experience in animation, ensuring that characters’ movement and interactions feel smooth and captivating. You’ll collaborate across disciplines, from art and design to marketing and production, shaping the visual tone and pacing of our cinematics. The ideal candidate is both creative and technical, with an eye for cinematic framing, color, and atmosphere, and a hands-on approach to layout, animation, and camera work in Unreal Engine (and willing to learn Stingray). This is a 12-month temporary contract with a chance of becoming permanent. What you'll do Develop and deliver real-time cinematics, trailers, and visual sequences in collaboration with the Art and Narrative teams Handle layout, camera work, animation, lighting, and composition for cinematic scenes Work directly inside Unreal Engine and Stingray to prototype, iterate, and finalize shots Integrate and optimize 3D assets, VFX, and motion elements to maintain both quality and performance Collaborate with video editors, sound designers, and marketing artists to ensure consistency in pacing, style, and tone Support visual development for motion graphics and in-game storytelling elements Contribute creative ideas on how to enhance emotional impact through visual rhythm, color, and motion Maintain organized project files and ensure efficient workflows for real-time production Required qualifications 5+ years of proven experience as a Cinematic Artist or similar role in games, film, or real-time production Strong eye for composition, lighting, framing, and storytelling through motion Proven experience with animating, rigging, keyframing characters Proficiency in 3D tools (Maya, Blender, or equivalent) and motion design software (After Effects, Premiere, etc.) Experience working in Unreal Engine; experience with or willingness to learn Stingray Understanding of real-time rendering and performance optimization Excellent sense of timing, rhythm, and visual flow in animation and editing A collaborative mindset and ability to take ownership of cinematic sequences from concept to delivery Passion for games and storytelling, with a high bar for quality and detail What we offer A playful, friendly and inclusive workplace Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks/days Regulated flex time and paid overtime Occupational pension Health benefits and health check ups Relocation package for international talent Parties, social events and team-building activities Dog-friendly office located in central Stockholm Application details We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office. We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled. Location: Stockholm (on-site) Start: ASAP Form of Employment: 12-month temporary contract, full-time Locations Stockholm Employment type Temporary Stockholm Why Fatshark? Building worlds Hands-on production environment with an emphasis on cooperative and multiplayer games Great atmosphere A fun, friendly and inclusive work environment Keep on growing Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks Work-life balance Regulated flex time, paid overtime and minimum crunch policy Hack Weeks At the end of each quarter, we have a week dedicated to hack projects. Kick off the day with a team breakfast, deep dive into learning something new and team up with colleagues to realize that bizarre game feature Additional Benefits We offer occupational pension, a generous bonus policy, annual health checkups & healthcare allowance and more Who are we? When we put Fatshark to sea in 2007, we wanted to create a place where talented people would come together and create awesome games. We did, and Fatshark is today a studio and publisher where great ideas spawn and reach the hands of countless players. Equally important to us, we’ve never lost the joy that goes into creating great games. Over the years, we have created a habitat in which all kinds of fatsharks can thrive. Cooperation is key At Fatshark, we develop and publish cooperative games, where people come together to have fun and solve problems together. In a Fatshark game, you are given the freedom to succeed or fail trying as a group. And that's exactly the way we like it. Through teamwork in our games and in our studio, 1+1=3. About Fatshark We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees we are developing and publishing titles for both consoles and PC. We are well-known for releasing the critically acclaimed title Warhammer: Vermintide 2 and our recent game Warhammer 40,000: Darktide. Founded in 2007 Co-workers 180