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Pixel Artist (2D / 3D Stylized Games | Unity3D) / Europe We usually respond within a day Pixel Artist (2D / 3D) - Unity / Europe Remote · Full-time We are looking for a Pixel Artist to create high-quality in-game pixel art assets and help push traditional 2D pixel art into a modern Unity-based 3D / 2.5D pipeline. This role is focused on game assets only : characters, props, environments, gameplay objects, animations, textures, tiles, trims, and world-building elements. No UI work. You’ll know this is for you if… You have strong traditional pixel art skills and a portfolio that shows great silhouette, palette control, readability, and pixel-level craftsmanship You can create characters, props, environments, and animated game assets with a consistent visual style You are comfortable working with Unity, not only exporting assets, but testing and adjusting them in-engine You are curious about combining 2D pixel art with 3D scenes, including sprites on planes, billboards, pixel-perfect cameras, tilemaps, 2.5D setups, and stylized real-time workflows You enjoy both artistic polish and practical production work What you’ll do Create production-ready pixel art assets for characters, props, environments, gameplay objects, tiles, textures, trims, and animated elements Prepare and implement assets in Unity, including scale, filtering, pivots, sorting, sprite atlases, tilemaps, materials, and in-engine polish Work on hybrid 2D / 3D scenes and help define how pixel art assets should sit inside a modern real-time world without losing their charm Create pixel textures and surface treatments for props, environments, materials, and modular world assets Explore traditional and modern pixel art techniques, including limited palettes, pixel clusters, dithering, low-resolution texture design, tileable textures, and handcrafted surface detail Help define and maintain pixel art standards across the project, including palette rules, pixel density, export settings, asset organization, and visual consistency What we’re looking for Strong pixel art portfolio focused on game assets, characters, environments, animation, textures, or stylized world-building Senior-level experience with Aseprite, Photoshop, Pyxel Edit, or similar pixel art tools Hands-on Unity experience with 2D workflows such as sprites, atlases, tilemaps, animation, pivots, sorting layers, materials, and basic scene setup Good understanding of pixel art fundamentals: silhouette, color, contrast, rhythm, shape language, readability, and animation timing Experience creating assets for at least one real-time game project. Personal, indie, or commercial work all count if the quality is strong Ability to create clean, organized, production-ready files Clear written English and comfort working in a fully remote, async production environment Nice to have Experience with 2.5D or 3D pixel art workflows Experience applying pixel art textures to 3D assets Substance Designer knowledge for stylized, procedural, or pixel-inspired materials Experience with tile sets, trim sheets, modular environments, or world-building kits Basic understanding of UVs, texture mapping, filtering, compression, and pixel density Unity Shader Graph basics, especially for pixelation, hit-flash, dissolves, stylized materials, or post-processing Light C# scripting Experience with MagicaVoxel, Blockbench, Blender, or other 3D / voxel tools Experience working on mobile or performance-constrained platforms What we offer A project with a strong artistic identity and real creative impact A stable full-time role with flexible contract options: B2B or employment Fully remote work with a collaborative production-focused team Direct influence on pixel art quality, visual standards, and asset workflows Opportunity to explore modern 2D / 3D pixel art techniques in Unity Annual team retreat focused on alignment, learning, and team bonding To apply: send your portfolio and a short note about one pixel art piece you are proud of and why. No cover letter required. Departments 3D Art Department Locations Poznań, Poland, Europe Remote status Fully Remote Poznań, Poland, Europe About Beffio Beffio Studios is a co-development art studio with a deep passion for the entertainment and game development industries. Established in 2013 our studio has grown to become a trusted partner for some of the world’s most renowned game developers and entertainment publishers. At Beffio, we excel in delivering top-tier game art production services, offering a full spectrum of support from initial concept art to final implementation. Our expertise covers both realistic and stylized 3D art, art direction, technical art, and real-time VFX, ensuring that every project we undertake meets the highest industry standards. Our team is proficient in a wide range of tools and software, including Unreal Engine, Unity3D, Nvidia Omniverse, Houdini, and the Adobe Suite, allowing us to seamlessly integrate artistic vision with cutting-edge technology. Over the years, Beffio has been recognized for its innovative approach and exceptional quality, highlighted by our Unity Award for Best Artistic Content in 2018. We have collaborated with industry giants like Nike, Square Enix, and MIT, contributing to high-profile projects that showcase our ability to deliver AAA-quality content. Beffio Studios is committed to pushing the boundaries of what is possible in game development, creating immersive, visually stunning experiences that captivate audiences and set new benchmarks for excellence in the industry. Founded in 2013 Co-workers 30+