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About the Role We are looking for a talented and driven Junior Game Artist to join the Realityjam studio team as an apprentice, contributing directly to the visual development of MMO game, 5th Dimension. This is a fully remote, paid apprenticeship offering structured training, hands-on production experience, and a clear progression pathway within the studio. You will work across character art, environment art, and UI assets, collaborating with technical artists, programmers, and designers to deliver high-quality, game-ready visuals that meet performance targets and serve the aesthetic vision of 5th Dimension. The role comprises elements of technical art and 3D design (art), working with Unity and various other 3D and asset creation tools. If you’re not yet at the required experience level, our pre-apprenticeship pathway offers a direct, mentored route into this rol, see below. About 5th Dimension 5th Dimension is a multiplayer online game built in Unity, featuring rich world-building tools, interconnected systems, and an FPS MMO / RPG core game loop. The project is being developed by Realityjam in partnership with 5th Dimension Games Ltd. Before applying, you are required to play the free demo on Steam: https://store.steampowered.com/app/3435630/5th_Dimension/ . Applications that do not reference the demo will not be considered. For more information, check out the game’s official website - www.5thdimension.gg Key Responsibilities Create high-quality 2D and 3D game-ready assets including characters, environments, props, and UI elements. Optimise assets for real-time performance, including polygon budgets, texture atlasing, and LOD setup. Work within established art style guidelines to ensure visual consistency across the game. Rig, skin, and animate characters and 3D assets. Collaborate with technical artists and programmers to integrate assets cleanly into the Unity pipeline. Contribute to environment dressing, level composition, and world-building tasks as directed. Participate in art reviews, receive and action feedback constructively, and iterate on work to hit quality targets. Maintain organised, well-named asset libraries and contribute to pipeline documentation. Essential Requirements Minimum 2 years of documented experience creating game-ready art assets in a commercial game development context. Strong proficiency in Blender and at least one other industry-standard 3D tool, e.g., Maya or 3ds Max. Demonstrable understanding of real-time art constraints including polycount, UV layout, texture resolution, and draw call management. Experience working within a structured asset pipeline and delivering to defined art style guidelines. A portfolio demonstrating commercial-quality 3D and/or 2D game art (see ‘How to Apply’ below). Right to work in the United Kingdom, applicants must hold this at the time of application. A basic understanding of the game development pipeline including 3D, animation, lighting, rigging etc. Desire to learn the art of game creation and become proficient in the technical skills required to create and published game art and 3D content in-game. Completion of the 5th Dimension demo on Steam prior to submitting your application. Don’t yet meet all the requirements? You can still join the team - apply to our pre-apprenticeship pathway which provides a structured, mentored route into this role. You’ll build foundational skills in asset creation and world-building alongside the Realityjam studio team, with a direct step into the apprenticeship on completion. Apply at realityjam.io/joinourmovement. Desirable Skills Experience creating art assets specifically for Unity, including material setup, prefab configuration, and shader compatibility. Familiarity with Substance Painter, Substance Designer, or equivalent texture authoring tools. Understanding of PBR (Physically Based Rendering) workflows and real-time lighting principles. Experience with character art including rigging-ready topology, skin weighting awareness, or facial blendshape creation. Background in concept art, illustration, or visual development to support style exploration. Experience working on multiplayer or online game titles. Remuneration & Working Hours Base salary: £17,000 per annum. Quarterly performance bonus: up to £5,000 per annum, giving potential annual earnings of up to £22,000. Hours: 30 hours per week — Monday to Thursday, 10:00 am to 6:00 pm (GMT/BST). Fully remote — work from anywhere in the United Kingdom. Apprenticeship framework with structured learning and a direct pathway to a permanent role. How to Apply To apply, please submit the following as evidence of your commercial experience: A link to your portfolio demonstrating published, verifiable contributions to commercial multiplayer game titles and commercial-quality game art, OR; Published game credits for a project you contributed to as an artist, including your name. And additionally, please submit the following; A 1 - 2 page summarized statement defining the artistic and technical approach you would take to the creation and (importantly) the optimization of 3D art assets for 5th Dimension for use in Unity, referencing the art style and thematics contained in the game demo (see above). Shortlisted applicants will be asked to complete a practical art test using Blender and Unity, delivering an asset to a provided brief and Unity-ready technical specification. The task is designed to take approximately 3 - 4 hours to complete. Equal Opportunities Virtual Reality Jam Ltd is an equal opportunities employer. We are committed to creating an inclusive environment for all employees and applicants and will consider all applications regardless of age, disability, gender identity, race, religion or belief, sex, or sexual orientation. We particularly encourage applications from groups historically under-represented in the games industry. This role is open to candidates with the right to work in the United Kingdom. We are unable to provide visa sponsorship for this position. www.realityjam.io