Malta or remote, fulltime RESPONSIBILITIES: Integrating gameplay systems for various projects and games using provided engine and software available (Unreal 4 or proprietary engines) Iterative collaboration with Game Designers to achieve high-quality results and proactively address issues. Providing game designers with the tools and/or means necessary to integrate the game systems into levels, balance gameplay values to their liking, and so on. Regularly profile integrated gameplay systems to avoid excessive performance cost and optimizing it. Documenting development of features and systems in technical design documents outlining implementation approach. Assist with integrating art and audio assets for relevant tasks. Identify cause of reported bugs and issues and address them with QualityAssurance. Prototyping of features and potential projects REQUIRED QUALIFICATIONS : 2+ years of work experience at a professional video game company Strong problem solving and analytical skills. Work Experience with Unreal 4 Solid experience in C++ in a professional setting Experience with common software architectural patterns BONUS QUALIFICATIONS: Experience with proprietary C++ in-house engines. At least 1 shipped title released on consoles in gameplay programming role. Solid knowledge of development tools used for console game development.
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